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So what do you guys want to be the next Fight Night?

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    So what do you guys want to be the next Fight Night?

    Name a list of things that you want improved
    or want added to the next fight night coming out.
    I think adding mayweather and DLH both would be
    good enough, Same with Diego, And there should be
    more arenas..and I know this wont happen but custom soundtracks.
    EA refuses to let people do so though, thats why I keep the music off
    when I play any fight night. A better career mode..you shouldnt have to
    fight a "rival" 11 times, and he shouldn't be considered a rival if he's lost
    all 11 fights with you.
    A better create a boxer mode would be great, And some hidden boxers
    that you can actually unlock not rappers. explain..

    #2
    Originally posted by dip View Post
    Name a list of things that you want improved
    or want added to the next fight night coming out.
    I think adding mayweather and DLH both would be
    good enough, Same with Diego, And there should be
    more arenas..and I know this wont happen but custom soundtracks.
    EA refuses to let people do so though, thats why I keep the music off
    when I play any fight night. A better career mode..you shouldnt have to
    fight a "rival" 11 times, and he shouldn't be considered a rival if he's lost
    all 11 fights with you.
    A better create a boxer mode would be great, And some hidden boxers
    that you can actually unlock not rappers. explain..
    Honestly it would be nice if the punching/haymaker system didn't seem so sluggish and ****ty....

    Are you telling me Joe Frazier would take more then a second to throw a crushing hook (haymaker)...Hell no it would take him a split second....

    Comment


      #3
      1.More boxers (Joe Louis,Thomas Hearns,Marvin Hagler,Edison Miranda,Kelly Pavlik,De La Hoya.) they should add atleast 3 or more pioneers (from the 1890's or 1900's like jeffries, sullivan, corbett ) and i know damn well EA has MILLIONS of dollars and they should pay those people who know those boxers money to get their faces in the games.

      2. More Arenas, including world wide fights.

      3. LONGER AMATEUR CAREER

      4. remove the combo dummy, and add the speedbag forr training, it's wayyyy more realistic than the combo dummy.

      5. add a referee in every fight.

      6. make the tko/stoppage more realistic.


      ok that's all.

      Comment


        #4
        add everyone thats in the top p4p list, add at least VEGAS to one of the venues, realistic movements, FASTER HAYMAKES (but not as fast as round 2, but not as slow as round 3), more flash knockdowns, BETTER TRAINING i agree combo dummy was DUMB if you played lets get ready to rumble (i think it was??) they had the double end bag and the speed bag which i thought was pretty realistic and definatley a better career mode

        Comment


          #5
          What would also be cool is if they made new fighters avalible for download on xbox live/ps3 store.....or even better yet if they made it so you could take a picture of your face (or a fighters) and draft it onto a model...similar to Rainbow Six Vegas online.......

          Comment


            #6
            ^
            That'd be kool.
            But I also agree with adding a ref in the ring, that would be good too.

            Comment


              #7
              obviously more fighters(with real stats) in all weightclasses, at least 15 in the important ones... more stats so it can feel more real...for example

              stats

              power
              instead of power, divide it into jab power-left hook power-right hook power-straight right power-left upper power-right upper power.

              speed
              instead of speed, divde it into speed of every punch.

              agility

              instead of agility divide it into footwork, and agility

              chin

              change a little the chin mode, i mean a figher lke morales has like 70 chin, so hes easy to ko in the recent games, but really, that guy is never koed or knocked down, so i would add a knockdown protection and knock out protection kinda thing. example

              morales has a 70 chin, but he has only been knocked down in his last 2 fights and only because hes shot, so id say he would have a 95 knockdown protection so if you have him out on his feet, the time you have to knock him down should be less.

              the example for the knock out protection would be roy jones.

              roy in the fnr3 game has a 60 chin, which i think is too low considering he was never hurt before going up to light heavy, so in order to make it more real i would say his chin is 85. he was also only knocked downed 3 times in his life soo id say his knockdown protection would be like 85, but you cant have a fighter so good that you cant beat him with anyone else so for this goes the ko protection. roy has a history of being ko'ed cold 3 times, so i would say his ko protection could be a 60 and so it gives you the possiblilty to knock him out if you land some clean hard punches on him, without exactly having to damage him...

              infighting and outfighting

              this is really lacking in the game, i mean if you land a 1-2 from the outside,in fnr3 the other guy can walk right through them and aim for your body wth hooks, and that doesnt feel real, so i think they should make it more difficult to get on the inside.

              noW here comes a new stat called infighting hability which would give afighter the abilty to crouch and throw compact punches from close range, for example.

              castillo and hatton are both infighters, castillo is obviously a better one, but hatton is the stronger one and he could be able to slug it out with castillo conpensating the difference in hability with power, but a fighter like mayweather would try to defend and land a fast combination to get away because castillo has more power and more infighting habililty and he wouldnt be able to slug it out with him.

              ill continue later...
              Last edited by -Hyperion-; 05-20-2007, 07:44 PM.

              Comment


                #8
                Add more fighters and dont take any of the others out.
                Training needs improving, weight liftings to easy, combo dummy is boring and the heavy bag is way to easy.
                Choose your refs, but i wouldnt like um in the ring thou as i think they would get in the way.
                Want injurys or be able to mess a guy up more with out the fights getting stopped.

                Comment


                  #9
                  1. Either add more fighters or give full CAP functionality to create better boxers. Not just a guy with a nickname.

                  2. Expand abilities - meaning insted of just strength, speed, etc. Add a strength measurement for both hands. Guys like Margarito and Diego have a power rating in both hands, while others have one power hand. Have speed for hands and speed for feet. Accuracy could be added also. Look at a Sam Soliman, he has stamina for days and good punch speed but horrible accruacy. Punches in the current FNF are either a hit or miss. What about the ability to not take shots flush.

                  3. Parrying needs to be fixed - It leaves fighters open too much and dont limit the use of it by making it non-permanent. I can walk around the ring with my hand glued to my head, waiting on a punch!?!?

                  4. More Training - Add running/jogging, accuracy training, diet etc. Also add making weight part of the game also.

                  5. A more robust career mode - Add the olympics, ammatuers and pro level.

                  6. Kill the ring walks and add tale of the tape. Only include a ring entrance for championship fights. I dont want to see Ali crip walk to the ring. For a fight they can simply show a ring backgroud with two side by side photos the boxers with record, reach, weight and punch stats.

                  7. Inside fighting - Do not let someone just grab and hold to avoid KOs. I should still be able to punch and slip uppercuts when fighting that close.

                  What do you all think?

                  Comment


                    #10
                    Originally posted by kingroy View Post
                    obviously more fighters(with real stats) in all weightclasses, at least 15 in the important ones... more stats so it can feel more real...for example

                    stats

                    power
                    instead of power, divide it into jab power-left hook power-right hook power-straight right power-left upper power-right upper power.

                    speed
                    instead of speed, divde it into speed of every punch.

                    agility

                    instead of agility divide it into footwork, and agility

                    chin

                    change a little the chin mode, i mean a figher lke morales has like 70 chin, so hes easy to ko in the recent games, but really, that guy is never koed or knocked down, so i would add a knockdown protection and knock out protection kinda thing. example

                    morales has a 70 chin, but he has only been knocked down in his last 2 fights and only because hes shot, so id say he would have a 95 knockdown protection so if you have him out on his feet, the time you have to knock him down should be less.

                    the example for the knock out protection would be roy jones.

                    roy in the fnr3 game has a 60 chin, which i think is too low considering he was never hurt before going up to light heavy, so in order to make it more real i would say his chin is 85. he was also only knocked downed 3 times in his life soo id say his knockdown protection would be like 85, but you cant have a fighter so good that you cant beat him with anyone else so for this goes the ko protection. roy has a history of being ko'ed cold 3 times, so i would say his ko protection could be a 60 and so it gives you the possiblilty to knock him out if you land some clean hard punches on him, without exactly having to damage him...

                    infighting and outfighting

                    this is really lacking in the game, i mean if you land a 1-2 from the outside,in fnr3 the other guy can walk right through them and aim for your body wth hooks, and that doesnt feel real, so i think they should make it more difficult to get on the inside.

                    noW here comes a new stat called infighting hability which would give afighter the abilty to crouch and throw compact punches from close range, for example.

                    castillo and hatton are both infighters, castillo is obviously a better one, but hatton is the stronger one and he could be able to slug it out with castillo conpensating the difference in hability with power, but a fighter like mayweather would try to defend and land a fast combination to get away because castillo has more power and more infighting habililty and he wouldnt be able to slug it out with him.

                    ill continue later...
                    INJURUES


                    hands
                    i would also add hand damge in the game so it can feel more real...and for example if the damage in your hands is 100% percent it will decrease your power by 20 points.

                    jaw

                    if your jaw breakes from a huge punch, your chin capacity will be decreased by 15 points. for exmple if you have a 80 chin and you break your jaw, it will be as if your chin was 65 points.

                    body

                    if you ribs break, your body capacity will be decreased by 20 points maximum.



                    CUTS
                    i would separate cuts and swelling and also divide cuts to cut right eye, cut nose, cut right eye.

                    SWELLING

                    I would divide it into swelling right eye, left eye and nose.

                    the nose damage will decrease your stamina by a maximum of 15 points.

                    Comment

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