Hands down the best boxing game, pound for pound, is DEFINITELY Victorious Boxers 2.
Fight Night Round 2 is a ****ing joke in comparison. And I think Fight Night Round 2 is pretty darn good.
VB2 is just a much more well rounded game. The computer AI is much better. There are lots of styles, where FN Round 2 only has three styles. And the way the Round 2 styles are doesn't really change how the fighter fights.
Really, there is only one style in FN Round 2. What the differences really are in FN Round 2 is opponent's aggression level. They can either come in all-out like brawlers, run their ass away like *******, or a balanced attack. But any way they come, their punches are thrown the same exact way. Southpaw doesn't affect **** either really. Footwork is useless, etc.
Victorious Boxers 2, you have at least 10 different FIGHTING STYLES. You really notice a huge difference in fighting.
Okay I'm on this one boxer that I just can't retire cause I put so much into him. He's 27-28 and has a record of 100-0 (98 KOs), just won his 100th match recently. He's the WBC Heavyweight champion. He has ****ty power and really ****ty speed because I brought him up from strawweight when he turned pro all the way to heavyweight gradually over 11 years.
Tony The Tiger Capri.
When Tony turned pro, he started with a basic In-fighting style. After 15 or so bouts, I changed him to a boxer-puncher, allowing him to counter better. He was less aggressive, but he got knockouts more easily against bigger guys (everyone has always been more powerful than him in almost every fight I've had because I'd move him up in weight a lot). In his 18th bout, Tony took his first opponent decision. It was the first opponent to really give Tony many problems. It was his second 8 round bout against a guy who was used to 8 rounders and above. He only barely beat the guy, 5 rounds to 3. In the rematch, Tony Capri came out and pressed the action more, even dropped the opponent, but still could not put him away. Those fights were at 115 lbs. Tony moved up to 122 in his next match to fight for the #1 contendership for the 122 lb Japanese national title.
I could go on about this fighter, but I won't. I just wanted to demonstrate how in-depth you can go with a created fighter in career mode.
The game doesn't have real fighters, but you really don't care once you get into the game much at all. Now it does have some real fighters, just named differently for copyright purposes. I know Tyson, Ali, Frazier, Jack Dempsey, Holmes, Marciano, and some other heavyweights are on it. Then I know there's a Ray Leonard, a Hagler, a Hearns for sure, and plenty more scattered out. I'm pretty sure one guy is Nigel Benn, though I only saw him early before I knew much about Benn. He sure as hell fought aggressive as hell like him.
Get this game, you won't regret it.
Fight Night Round 2 is a ****ing joke in comparison. And I think Fight Night Round 2 is pretty darn good.
VB2 is just a much more well rounded game. The computer AI is much better. There are lots of styles, where FN Round 2 only has three styles. And the way the Round 2 styles are doesn't really change how the fighter fights.
Really, there is only one style in FN Round 2. What the differences really are in FN Round 2 is opponent's aggression level. They can either come in all-out like brawlers, run their ass away like *******, or a balanced attack. But any way they come, their punches are thrown the same exact way. Southpaw doesn't affect **** either really. Footwork is useless, etc.
Victorious Boxers 2, you have at least 10 different FIGHTING STYLES. You really notice a huge difference in fighting.
Okay I'm on this one boxer that I just can't retire cause I put so much into him. He's 27-28 and has a record of 100-0 (98 KOs), just won his 100th match recently. He's the WBC Heavyweight champion. He has ****ty power and really ****ty speed because I brought him up from strawweight when he turned pro all the way to heavyweight gradually over 11 years.
Tony The Tiger Capri.
When Tony turned pro, he started with a basic In-fighting style. After 15 or so bouts, I changed him to a boxer-puncher, allowing him to counter better. He was less aggressive, but he got knockouts more easily against bigger guys (everyone has always been more powerful than him in almost every fight I've had because I'd move him up in weight a lot). In his 18th bout, Tony took his first opponent decision. It was the first opponent to really give Tony many problems. It was his second 8 round bout against a guy who was used to 8 rounders and above. He only barely beat the guy, 5 rounds to 3. In the rematch, Tony Capri came out and pressed the action more, even dropped the opponent, but still could not put him away. Those fights were at 115 lbs. Tony moved up to 122 in his next match to fight for the #1 contendership for the 122 lb Japanese national title.
I could go on about this fighter, but I won't. I just wanted to demonstrate how in-depth you can go with a created fighter in career mode.
The game doesn't have real fighters, but you really don't care once you get into the game much at all. Now it does have some real fighters, just named differently for copyright purposes. I know Tyson, Ali, Frazier, Jack Dempsey, Holmes, Marciano, and some other heavyweights are on it. Then I know there's a Ray Leonard, a Hagler, a Hearns for sure, and plenty more scattered out. I'm pretty sure one guy is Nigel Benn, though I only saw him early before I knew much about Benn. He sure as hell fought aggressive as hell like him.
Get this game, you won't regret it.
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